Large City: Nadrid Castle

Nadrid Castle

Nadrid Castle
Example Sylvin architecture.
StateGoblin Tribes
ProvenceDoûvnḱínts̄r Region
RegionRêyê-thijê Maquis
Founded1046
Community LeaderLord Holgerh Winman
Area102 km2 (40 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1102 m (3615 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population24251
Population Density237 people per km2 (606 people per mi2)
Town AuraCharm
Naming
Native nameNadrid Castle
Pronunciation/nadrid/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Nadrid Castle (/nadrid/ [Translation Unavailable]) is a subtropical Large City located in the Doûvnḱínts̄r Region of the Goblin Tribes.

The name Nadrid Castle is derived from the Sylvin language, as Nadrid Castle was founded by Alyar Maegang Iorthossel Cartridge, who was culturaly Sylvin.

Climate

Nadrid Castle has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 15°C (59°F). Nadrid Castle receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Nadrid Castle covers an area of nearly 102 km2 (40 mi2), and an average elevation of 1102 m (3615 ft) above sea level.

Overview

Nadrid Castle was founded durring the early 12th century in spring of the year 1046, by Alyar Maegang Iorthossel Cartridge. The establishment of the new community went well, with no major obsticles durring construction.

Nadrid Castle was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Nadrid Castle is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nadrid Castle is buildings folow an organic layout of narrow worn bedrock streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Nadrid Castle's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Nadrid Castle is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Nadrid Castle possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nadrid Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nadrid Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nadrid Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nadrid Castle's parks.

Nadrid Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nadrid Castle.

Nadrid Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nadrid Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nadrid Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nadrid Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nadrid Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nadrid Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nadrid Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nadrid Castle's public wards, blessings, and other arcane systems.

Nadrid Castle has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nadrid Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nadrid Castle's grid is powered by a direct leyline tap.

Nadrid Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nadrid Castle has a first rate hospital which caters to anyone in need of long term medical care.

Nadrid Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nadrid Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nadrid Castle's natural decorations nor waterways.

Nadrid Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nadrid Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nadrid Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Nadrid Castle hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Nadrid Castle's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is short in Nadrid Castle.

The Fly, Giant near Nadrid Castle are known to be a mutant strain of the creature.

Nadrid Castle's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Illusion energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 44
  • Farmers: 71
  • Farm Laborer: 142
  • Hunters: 78
  • Milk Maids: 65
  • Ranchers: 32
  • Ranch Hands: 70
  • Shepherds: 62
    • Farmland: 97246 m2
    • Cattle and Similar Creatures: 6062
    • Poultry: 72753
    • Swine: 4850
    • Sheep: 242
    • Goats: 48
    • Horses, Mounts, and Beasts of Burden: 2425

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 55
  • Bookbinders: 29
  • Buckle-makers: 32
  • Cabinetmakers: 50
  • Candlemakers: 89
  • Carpenters: 76
  • Clothmakers: 71
  • Coach and Harness Makers: 25
  • Coopers: 60
  • Copper, Brass, Tin, Zinc, and Lead Workers: 34
  • Copyists: 23
  • Cutlers: 20
  • Fabricworkers: 55
  • Farrier: 146
  • Furriers: 15
  • Glassworkers: 80
  • Gunsmiths: 55
  • Harness-Makers: 22
  • Hatters: 45
  • Hosiery Workers: 17
  • Jewelers: 27
  • Leatherwrights: 67
  • Locksmiths: 25
  • Matchstick makers: 38
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 34
  • Plasterers: 32
  • Pursemakers: 40
  • Roofers: 24
  • Ropemakers: 24
  • Rugmakers: 22
  • Saddlers: 45
  • Scabbardmakers: 48
  • Scalemakers: 25
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 23
  • Soap and Tallow Workers: 88
  • Tailors: 138
  • Tanners: 30
  • Upholsterers: 36
  • Watchmakers: 33
  • Weavers: 75
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 16
  • Beer-Sellers: 31
  • Booksellers: 36
  • Butchers: 63
  • Chandlers: 59
  • Chicken Butchers: 64
  • Entrepreneurs: 25
  • Fine Clothiers: 59
  • Fishmongers: 63
  • Florists: 14
  • Potion Sellers: 41
  • Resellers: 101
  • Spice Merchants: 32
  • Wine-sellers: 50
  • Wheelwright: 39
  • Woodsellers: 23

Service workers

  • Bakers: 127
  • Barbers: 118
  • Coachmen: 34
  • Cooks: 101
  • Doctors: 52
  • Gamekeepers: 36
  • Grooms: 21
  • Hairdressers: 73
  • Healers: 68
  • Housekeepers: 69
  • Housemaids: 127
  • House Stewards: 67
  • Inns: 23
  • Laundry maids: 43
  • Maidservants: 83
  • Nursery Maids: 43
  • Pastrycooks: 80
  • Restaurateur: 101
  • Tavern Keepers: 101

Specialized Laborer

  • Ashworkers: 32
  • Bleachers: 21
  • Chemical Workers: 13
  • Coal Heavers: 50
  • In-Town Couriers: 53
  • Long Haul Couriers: 59
  • Dockyard Workers: 49
  • Gas Workers: 11
  • Hay Merchants: 20
  • Leech Collectors: 70
  • Millers: 52
  • Miners: 53
  • Oilmen and Polishers: 40
  • Postmen: 49
  • Pure Finder: 31
  • Skinners: 63
  • Sugar Refiners: 13
  • Tosher: 36
  • Warehousemen: 80
  • Watercarriers: 54
  • Watermen, Bargemen, etc.: 67

Skilled Laborers

  • Accountants: 33
  • Alchemist: 37
  • Clerk: 47
  • Dentists: 24
  • Educators: 62
  • Engineers: 35
  • Gardeners: 24
  • Mages: 17
  • Plumbers: 25
  • Pharmacist: 27
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 24
  • Bankers: 33
  • Civil Clerks: 59
  • Civic Iudex: 27
  • Consultants: 15
  • Exorcist: 57
  • Fixers: 29
  • Kami Clerk: 46
  • Landlords: 48
  • Lawyers: 28
  • Legend Keepers: 44
  • Militia Officers: 220
  • Monks, Monastic: 80
  • Monks, Civic: 75
  • Historian, Oral: 55
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 53
  • Priests: 89
  • Rangers: 34
  • Rat Catchers: 37
  • Scholars: 38
  • Spiritualist: 43
  • Slayers: 13
  • Storytellers: 98
  • Military Officers: 80

Cottage Industries

  • Brewers: 78
  • Comfort Services: 83
  • Enchanters: 27
  • Herbalists: 27
  • Jaminators: 71
  • Needleworkers: 73
  • Potters: 42
  • Preserve Makers: 80
  • Quilters: 36
  • Seamsters: 142
  • Spinners: 67
  • Tinker: 26
  • Weaver: 73

Artists

  • Actors: 26
  • Architects: 9
  • Bards: 38
  • Costumers: 14
  • Dancers: 29
  • Drafters: 15
  • Engravers: 19
  • Fine Furniture Carpenters: 11
  • Glaziers: 25
  • Inlayers: 23
  • Musicians: 73
  • Painters, Art: 12
  • Playwrights: 25
  • Sculptors, Art: 22
  • Wood Carvers: 83
  • Writers: 86

Produce Industries

  • Butter Churners: 80
  • Canners: 75
  • Cheesmakers: 89
  • Ice Merchants: 10
  • Millers: 52
  • Picklers: 39
  • Smokers: 31
  • Stockmakers: 27
  • Tobacconists: 41
  • Tallowmakers: 57

9144 of Nadrid Castle's population work within a Foundational Occupation.

13895 of Nadrid Castle's population do not work in a formal occupation, but do contribute to the local economy. 1212 (5%) are noncontributers.

Points of Interest

POI

History

The the an Armband of Elven High Magic, an an Armband imbued with notable amounts of Elven High Magic energies was created near Ná́ Nē̌er Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History